![]() Krzywinska uses as an example Playboy: The Mansion (2005) where actions such as social interactions (flirting, gossiping, hugging, having sex) and taking photographs are tied to erotic representation and the story of being a playboy. Krzywinska (2015) proposed that erotic games can be understood as libidinal economies where game mechanics, story structure, and representation work in conjunction. New development platforms, such as Ren’py and Unity, and asset stores selling, for example, 3D models and animations have provided new kinds of opportunities for pornographic game production. 2020) and provide more detailed descriptions of the contents of the games in the coming discussion. We are aware that pornography is hard to define (cf. According to Orland (2018) Negligee: Love Stories (Dharker Studio, 2018) was the first adult game published on Steam uncensored. Currently, pornographic game development is funded using, for example, the Patreon platform (see Lankoski and Dymek 2020) and a major publisher Steam has opened its doors for pornographic content. Hardcore pornographic games have existed outside the mainstream publishing ecosystems and separate from mainstream games with sexual content (Brathwaite 2007 Krzywinska 2015 Lankoski and Dymek 2020). Brathwaite (Brathwaite 2007) argues that this is due to the gatekeeping of game publishers and retailers. Krzywinska (2015) points out that “there is proportionally little sex in games in relation to other media”. The pornographic scenes or nude images were tied to the game’s progression structure. Two of the games contained only male-male sex whereas the rest depicted heterosexual sex or heterosexualized same-sex sex. Drama and fantasy were the most used milieus. Visual novels and adventure games were the most numerous genres. 17.5% of these games only contain nudity while the rest graphically depicted sex. We found 452 games or DLCs that were tagged as mature content and sexual content. Steam, in 2018, change its policy allowing uncensored pornographic games to be sold. Pornographic games have historically been distributed outside of mainstream channels. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. In Proceedings of DiGRA 2023, Authorative version at © 2023 Authors & Digital Games Research Association DiGRA.
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